C (112/254)

From:Duane McDonnell
Date:02 Apr 00 at 08:43:28
Subject:Re: Optimising C in ASM

>Hello,
>There was a posting regarding hand optimising C in Assembler.
>This is what I thought I would do when writing a 3d texture mapped walk
>round maze thing.
>I thought "I'll rewrite the inner loops of the texture mapper in assembler"
>I looked at the code VBCC produced and I couldn't have done better myself.

I doubt that VBCC's code is anywhere close to being optimal for
a texture mapping loop.

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