From: | Duane McDonnell |
Date: | 02 Apr 00 at 08:43:28 |
Subject: | Re: Optimising C in ASM |
>Hello,
>There was a posting regarding hand optimising C in Assembler.
>This is what I thought I would do when writing a 3d texture mapped walk
>round maze thing.
>I thought "I'll rewrite the inner loops of the texture mapper in assembler"
>I looked at the code VBCC produced and I couldn't have done better myself.
I doubt that VBCC's code is anywhere close to being optimal for
a texture mapping loop.
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